Third Year Game Development Blog
Between February and May 2019, following the design and prototyping work of the former semester, I worked in a team of four to develop a game from our joint proposal. This game, centred on the idea of overcoming loneliness through connection (via music), eventually became Gloria [link to the Gloria page]. The project went through a number of additions and removals throughout the semester, and while our scope was likely too large for our project timeline (and for my personal mental state at the time), I’m proud that we developed something that seemed to resonate with players emotionally.
I documented my perspective of the process in weekly blog posts, which can be found at: