Current Designs & Prototypes
Both before and since working on Flock, I’ve worked on a handful of personal game designs, each in a different early stage of design or prototyping. The designs vary in weirdness, and some are certainly more fleshed-out than others, but none are ready to be publicly shown just yet. However, feel free to contact me if you’d like to see or discuss any of the designs before I make them public.
As soon as I’m ready to share any of the projects, I’ll make separate pages for them on this website. As has already happened, some ideas might be completely abandoned, although I do have at least some faith in those I’ve started documents for. Until then, here are the taglines for each of the current documents I have, as well as some sketches and doodles for some of them:
The climb to the bottom and the will to return
Unnecessarily stylish litter picking action
Two-button worm flailing action
Dual-wielding, side-scrolling action
Space combat in a cluttered cockpit
Shmup via mouse










