Dean Rands | Game Designer & Developer
The video game Dark Souls (or its series) has been mentioned.
Aside from having another completely detached hub, Elden Ring features the biggest shift in structure: denser areas (resembling those of Dark Souls III) occupy small parts of what is otherwise the world structure of The Legend of Zelda: Breath of the Wild; an extremely large, sparse, open world that’s segmented by chasms, caverns and cliffs,…
Elden Ring and its Shadow of the Erdtree expansion both suffer from issues that began with Dark Souls II, regarding how many of its enemy types, encounters and boss fights are foils to the player: rather than challenging one aspect of the player’s kit, much of the game is testing all of it.