Current Designs & Prototypes

Both before and since working on Flock, I’ve worked on a handful of personal game designs, each in a different early stage of design or prototyping. The designs vary in weirdness, and some are certainly more fleshed-out than others, but none are ready to be publicly shown just yet. However, feel free to contact me if you’d like to see or discuss any of the designs before I make them public.

As soon as I’m ready to share any of the projects, I’ll make separate pages for them on this website. As has already happened, some ideas might be completely abandoned, although I do have at least some faith in those I’ve started documents for. Until then, here are the taglines for each of the current documents I have, as well as some sketches and doodles for some of them:

The climb to the bottom and the will to return

Unnecessarily stylish litter picking action

Two-button worm flailing action

Dual-wielding, side-scrolling action

Space combat in a cluttered cockpit

Shmup via mouse