I spent a couple of weeks working on a small game prototype called Going. It explores the effects of having depression on my self-control during university, using concealed images and abstract mechanics to reflect a lack thereof.
Development of this prototype involved a mixture of C# programming (for player movement, randomised behaviour and line rendering), Unity implementation and 2D asset development (with Adobe Photoshop).
Going can be downloaded for free on Windows or Mac at:
crowence.itch.io/going-prototype
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